// Motion Design Study in Unreal Engine


Created in Unreal Engine, the following stills and motion renders serve as trial in “real-time” workflows that can apply to Motion Design and Animation projects (built for  Arguably near final render quality (with a few exceptions I’ve learned about!), it’s immensely powerful to be able to previs and re-light on the fly in this type of environment.  And that’s not to mention the potential for “Multi-User” sessions where a director & other artists can remotely work in the virtual environment simultaneously.